Proceedings of the 20th Annual Canadian Conference on Computational Geometry, CCCG 2008
We present a novel approach to morph between two isometric poses of the same non-rigid object given as triangular meshes. We model the morphs as linear interpolations in a suitable shape space S. For triangulated 3D polygons, we prove that interpolating linearly in this shape space corresponds to the most isometric morph in R3. We extend this shape space to arbitrary triangulations in 3D using a heuristic approach.
© the authors
Bose, Prosenjit; O'Rourke, Joseph; Shu, Chang; and Wuhrer, Stefanie, "Isometric Morphing of Triangular Meshes" (2008). Computer Science: Faculty Publications, Smith College, Northampton, MA.