Redefining worlds and the self in Dishonored
Bachelor of Arts
English Language and Literature
Dishonored (Game), Video games-Psychological aspects, Video games-Social aspects, Video game studies, Video games, Empathy, Stealth games, Chaos axis, Player avatar, Chaos, First-person shooter, FPS
Agran, Meredith Bronwyn, "The chaos axis : redefining worlds and the self in Dishonored" (2017). Theses, Dissertations, and Projects. 1803.
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