Exploration into pre-clinicians' views of the use of role-play games in group therapy with adolescents
School for Social Work
Group psychotherapy for teenagers, Role playing-Therapeutic use, Qualitative research, Role-play games, Dungeons and dragons, Group, Pre-clinicians, Students, Group education, Clinical, Qualitative, Exploratory, Adolescent, Children, Kids, Group theory, Dungeons and Dragons (Game)
This qualitative study examines pre-clinicians' beliefs and experiences with adolescent group therapy and role-play games (RPGs) as therapeutic group treatment. Twelve pre-clinicians in a community mental health agency were asked about their thoughts and experiences of group therapy and the use of RPGs in adolescent group therapy. The larger themes found in this study were participants' experiences with group therapy, use of group therapy, and RPGs in adolescent group therapy. These results indicate that pre-clinicians rely heavily on experience, rather than research, when making clinical decisions. Furthermore, this study shows that pre-clinicians have little knowledge about RPGs, but view them as an effective mode of adolescent group treatment.
Flashman, Sarah H., "Exploration into pre-clinicians' views of the use of role-play games in group therapy with adolescents" (2015). Masters Thesis, Smith College, Northampton, MA.
iv, 81 pages Thesis (M.S.W.)-Smith College School for Social Work, 2015. Includes bibliographical references (pages 68-74)