Document Type
Conference Proceeding
Publication Date
7-3-2020
Publication Title
DIS 2020 - Proceedings of the 2020 ACM Designing Interactive Systems Conference
Abstract
Harassment, especially of marginalized individuals, on networked gaming and social media platforms has been identified as a significant issue, yet few HCI practitioners have attempted to create interventions tackling toxicity online. Aligning ourselves with the growing cohort of design activists, we present a case study of the GLHF pledge, an interactive public awareness campaign promoting positivity in video game live streaming. We discuss the design and deployment of a community-driven moderation intervention for GLHF, intended to empower the inclusive communities emerging on Twitch. After offering a preliminary report on the effects we have observed based on the more than 370,000 gamers who have participated to date, the paper concludes with a reflection on the challenges and opportunities of using design activism to positively intervene in large-scale media platforms.
Keywords
Design activism, Inclusion and equity, Live streaming, Online harassment, Platform moderation, Video games
First Page
757
Last Page
769
Rights
The Author(s) 2020
Version
Version of Record
Recommended Citation
Brewer, Johanna; Romine, Morgan; and Taylor, T. L., "Inclusion at Scale: Deploying a Community-Driven Moderation Intervention on Twitch" (2020). Computer Science: Faculty Publications, Smith College, Northampton, MA.
https://scholarworks.smith.edu/csc_facpubs/336
